![]() ![]() ![]() You can also drag drop files/output paths in to relevant textboxes.Īny issues/feature requests, just note them here and I'll see what I can do. 56.3K subscribers Subscribe 12K views 3 years ago In this tutorial, we dive into how to extract or unpack unity asset store packs to their raw. Clicking on an asset will attemp to load it in the asset viewer window (Supports most text/image/model file formats. Once extracted, you can search through the extracted assets (via name/file type) The tool will then extact all the files in the unitypackage file to your specified output folder. Add the path where you want the assets stored in the 'Output' textbox. This will be the image first loaded during runtime. Inside the Images folder, place an image file, making note of the file name. Inside the Assets folder, create two new folders and name them: Images and StreamingAssets. ![]() Add the 'unitypackage' path to the 'File to extact' textbox (If you click 'Select' it will open a file select window automatically pointing to the default 'unitypackage' folder) For this first exercise, we’ll use a button loaded from StreamingAssets to replace an image. So I made my own, which I'm sharing here if anyone else would find something like this useful: Extract from the first rar file for whatever you downloaded and not. (The tools/script I found I couldn't get to work) You can use Unity Assets Explorer and Unity Assets Bundle Extractor (version 2. I've recently started playing around with Unity and wanted to create an assets library but couldn't find a tool that would let me extract the assets from a.
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